Battlefield Reborn Update: Balance Changes and Patch Notes


Challengers,

Arena of Valor will be receiving one of its most significant updates planned to release soon. We’ve packed so many changes into the update and applied a fresh coat of paint to nearly all of the models in the Arena. Welcome to Battlefield Reborn.

– After 10 minutes into a match, the Abyssal Dragon will now evolve into an Enraged state

Developer Comments: The Abyssal Dragon is a crucial neutral resource in the early and mid-game, often being the focus of both teams. With the Abyssal Dragon currently providing EXP and Gold for killing it, there is limited reason to attack it in the late game. Introducing an enraged state of evolution will put a new twist on gameplay strategies surrounding the Dragon.

– Enraged Abyssal Dragon spawns every 5 minutes (10:00, 15:00, and 20:00)

– Enraged Abyssal Dragon will grow in power as the match goes on, stopping at 13:30

Developer Comments: We’d like to create more opportunities for tempo swings throughout the mid and late game, so the Dragon and Slayer are both getting different spawn times. The tempo swings that can result from these time changes should change the way matches play out.

– Gold granted to the team that defeats the Abyssal Dragon increased from up to 120 Gold per person –> up to 144 Gold per person

Abyssal Dragon

After defeating the Enraged Abyssal Dragon, all heroes on that team will receive a different buff according to their hero’s primary class:

– Tank: recover 1% of Max HP every second

– Warrior: increases attack damage by 50+10%

– Assassin: increases armor pierce by 100, magic pierce by 75, and movement speed by 20

– Mage: increases ability power by 75+15%

– Marksman: increases crit chance by 10% and armor pierce by 15%

– Support: (Unique Passive) nearby heroes recover 100 HP and 50 mana every 5 seconds

Developer Comments: The intention of the class buggs is to speed up the tempo of the game. The team with the buffs will enforce team fights, while the disadvantaged team will still have a chance to turn the tide. New buffs that serve every class will make the Dragon useful to all, unlike if it provided an increase in AD or AP.

The Enraged Abyssal Dragon also drops the Abyssal Stone upon death.

– The Abyssal Stone makes a hero immune to lethal damage one time

– Upon taking lethal damage, a hero will become invincible for 0.5s and recover 1000+10% HP

– All heroes on the battlefield can pick up the Abyssal Stone, regardless of which team defeats the Enraged Abyssal Dragon

Developer Comments: We can’t wait to see exciting highlights from matches where teams come in for the last minute steal. Don’t forget that anyone on the map can pick up the stone!

Abyssal Dragon

Dark Slayer

– Changed spawn time from every 6 minutes, beginning at 6:00 into a match –> spawns every 5 minutes, beginning at 8:00 into a match (8:00, 13:00, 18:00)

– Dark Slayer will grow in power as the match goes on, stopping at 11:30

Developer Comments: We found that teams usually fight for the Dark Slayer around 10 minutes into a game. Because of this, we’re delaying its spawn time and adjusting its power growth as the match progresses to improve gameplay.

– Changed Dark Slayer buff from increasing attack damage and ability power by 30% + restoring 1% of HP and mana per second (for 90s) –> restores 1% of HP and mana per second + provides additional +20% movement speed bonus when leaving the Altar in base for 9s + HP and mana regen granted by the Altar continues outside the base while in battle (for 90s)

Developer Comments: The intention of the buff changes are to increase the tempo of the game – the team with the buff can split push / push harder, while the disadvantaged team can catch up in Gold and attempt to counter push. Removing the previous AP and AD increase was more oriented to team fights. Survivability, Tower damage, and minion strength are all geared towards pushing Towers.

Dark Slayer

– A team that defeats an Enraged Abyssal Dragon or Dark Slayer will suffer the Abyssal Curse, which lowers their damage output on Enraged Abyssal Dragons and Dark Slayers by 50% for 180 seconds.

Developer Comments: The intention of the Abyssal Curse is to prevent the advantaged team from snowballing and becoming too powerful. The curse also makes teams observe the battlefield and current state of a game to choose between the Dark Slayer – providing an advantage for pushing lanes – or going for the Enraged Abyssal Dragon – which provides teamfight advantages.

(NEW) Drake Mondester

– The player who kills the Dark Slayer can now summon the Drake, available for 90s

– After summoned, the Drake will attack Towers along the closest lane

– After summoned, the Drake will grow in power continuously for 10 seconds, gaining 7% damage reduction every 2 seconds, up to a maximum of 35%

– The Drake is visible on the map and cannot destroy Towers alone

– Drake Roar (passive): all ally minions gain 25% max HP, 10% attack damage, 10% movement speed, and their physical size is increased by 10%

– Regardless of whether minions are with the Drake, the damage that the Drake deals to towers does not change

– Each time the Drake attacks a tower, counter damage is inflicted upon itself

– Killing the Drake will earn a hero 25 Gold and 0 EXP

Drake Mondester

Developer Comments: In the late game, it can be difficult to destroy enemy towers and get to their base in order to close out the game. With the Drake, we hope that it will force opposing team’s to come out and engage in fights rather than camp their Towers.

Spirit Sentinel

– Changed buff from restoring 2% HP every second and increasing movement speed by 60 after exiting combat (for 60s) –> restores 50 HP every second and increases movement speed by 20 + increases movement speed by an additional 40 after exiting combat (for 60s)

– Gold granted to the team that defeats the Spirit Sentinel increased from 30 Gold per person (does not increase) –> 30 Gold per person (base), increasing over time up to 54 Gold per person at 10:00

Spirit Sentinel

Developer Comments: The Abyssal Dragon already gives the team EXP and Gold, so we wanted to the Spirit Sentinel to bring different strategic benefits that increase the tempo of the game.

Hero Balance Changes

Divine Light

– Magic damage rescaled from 300/360/420/480/540/600 (+0.55 AP) –> 350/410/470/530/590/650 (+0.45 AP)

Banish

– Slow reduced from 30/34/38/42/48/50% for 1s –> 30% for 1s

– Increases Ilumia’s movement speed by 30% for 1s if an enemy is hit by the ability

Developer Comments: Illumia’s combat power is comparatively low in the early game compared to other mages. Increasing the base values of Divine Light magic damage will improve her strength when clearing lanes and fighting other heroes. However, we also decreased its AP bonus to limit her capabilities in the late game. The increased movement speed from Banish will give her more space when dealing with enemies.

– Base Armor increased from 85 –> 91

– Base max HP increased from 3292 –> 3370

Mach Punch

– Fixed a bug where the attack range was longer than the visual effect shown

– Attack Range (after fix) reduced from 5.5m –> 5m (10%)

Developer Comments: Fixing this bug means that The Flash now has to battle enemies at closer range, so we have adjusted his survivability accordingly.

Mischief

– Magic damage reduced from 450/550/650/750/850/950 (+0.8 AP) –> 450/530/610/690/770/850 (+0.85AP)

Developer Comments: After increasing Krixi’s damage and cast range in the previous patch, she could seriously reduce enemy HP from a safe distance. Rolling back some of this should return her ability to harass down to a reasonable level.

Sutra of Pain

– Jinnar can now move while casting

Developer Comments: Now when Jinnar uses his ultimate to rush into mobs of enemies, using Resonance will no longer stop him.

Spiritual Blessing

– Shield points increased from 200 (+30 per level) (+0.4 AP) –> 250 (+50 per level) (+0.3 AP)

Developer Comments: Kahlii’s shield is a core part of her playstyle. With the increased damage inflicted by mid lane mages in this patch, her shield HP seems low. The shield will now be more effective in the early game, while retaining its current HP in the late game.

– Attack speed gain per level increased from 1% –> 2%

Dark Pulse

– Magic damage rescaled from 350/440/530/620/710/800 (+0.52 AP) –> 400/480/560/640/720/800 (+0.5 AP)

Ghostwalk

– Magic damage increased from 300/450/600 (+0.45 AP) –> 450/675/900 (+0.65 AP)

– Base attack damage increased from 163 –> 173

– Attack damage gained per level decreased from 13.2 –> 11.2

Dustdevil

– Duration of target movement speed reduction increased from 0.25s –> 0.5s

– Additional normal attack damage to monsters increased from 25 –> 40

Wind Shift

– Immobility caused by Wind Shift is shortened

Tornado

– Final range decreased from 6m –> 4m (33%)

Sacred Flame

– HP restored increased from 50 (+5 per level) (+0.1 AP) –> 80 (+5 per level) (+0.2 AP)

Rain of Fire

– Cooldown decreased from 12/11/10/9/8/7 seconds –> 10/9.4/8.8/8.2/7.6/7 seconds

– Base armor decreased from 101 –> 92

Flight

– Hit range of normal attack during flight decreased from 4m –> 3m (25%)

Kryptonian Strength

– Hit range during flight decreased from 4m –> 3m (25%)

– Cooldown increased from 8/7.2/6.4/5.6/4.8/4 seconds –> 9/8.2/7.4/6.6/5.8/5 seconds

Speeding Bullet

– Fixed a bug where it occasionally caused additional damage

– Duration of accumulated power from charge up speed rescaled from 10s –> 8/9/10 seconds

– Hit range during flight decreased from 4m –> 3m (25%)

Developer Comments: Collision detection is slightly larger than the visual range when in Flight mode, making it appear that heroes behind Superman will be pushed back. These changes will ensure that the effect matches the visuals.

Conqueror

– Increased resistance from 20% –> 30/40/50%

Developer Comments: The compensation provided for previously reducing Lu Bu’s movement speed was inadequate, so increasing the resistance bonus from his ultimate will make it harder for enemies to block Conqueror using control abilties.

– Initial armor increased from 86 –> 91

The Chi

– Bonus attack damage duration increased from 4s –> 5s

– Bonus attack damage percentage increased from 25/30/35/40% of attack damage (increasing at level 5/9/13) –> 30/35/40/45% of attack damage (increasing at level 5/9/13)

Pain on a Stick

– Distance charged reduced from 3.8m –> 3.5m (8%)

Panda Chariot

– Distance charged reduced from 4.5m –> 4m (11%)

Developer Comments: We hope to give Zuka more space to expand his skills. It’s time for the master of the quick combo to shine!

Death’s Beckon

– Hook range reduced from 5.5m –> 5m (9%)

Death’s Embrace

– Cooldown increased from 40/35/30 seconds –> 50/45/40 seconds

Developer Comments: Omen appears to be unstoppable in the Dark Slayer lane, making him the most popular hero pick for that role. We want these changes to retain his top position as a one-on-one fighter, but reduced his ability that compels people to fight.

Spectral Ire

– Non-hero targets that are hit will also restore HP at half the rate of a hero target

Developer Comments: Compared to other warriors, Ryoma is weakened more by the Spear of Longinus and Frost Cape because he has a softer body and lacks damage reduction. Recovering HP from hitting minions with his ultatime should bring his survivability to an acceptable state.

Furious Charge

– Fixed a bug where enemies were knocked into the air for longer than intended

– Airborne duration reduced from 0.75s –> 0.5s

Wild Beast Fury

– Stun time reduced from 1s –> 0.75s

Developer Comments: Skud’s burst and control are really strong right now. Very little opportunity exists to counter Power Glove. We want the skill to give players a rush, but opponent’s should have a chance to sufficiently respond. These changes will allow for that by reducing Skud’s overall control capabilities from his entire skill kit.

– Fixed a bug where additional normal attack damage would be dealt when attacking a tower

Developer Comments: This one’s for you, Reddit.

– Base armor increased from 84 –> 90

Death from Above

– Additional magic damage increased from 30/45/60 (+0.13 AD) –> 40/60/80 (+0.16 AD)

Developer Comments: Previous nerfs to the range of his ultimate plus two core pieces of Equipment – Spear of Longinus and Frost Cape – put Zephys at a disadvantage in the current meta. Increasing the magic damage from his ultimate will enable Zephys to inflict more lethal damage on electrified enemies.

Tread Softly

– Increased movement speed rescaled from 40% –> 25/30/35/40%

Piercing Gaze

– Passive physical damage rescaled from 100/180/260/340/420/500 (+40% physical bonus) –> 125/210/295/380/465/550 (+20% physical bonus)

Lunar Champion

– Physical damage reduced from 220/300/380 (+100% physical bonus) –> 160/240/320 (+100% physical bonus)

Wild Prison

– Enemies who are not trapped in the prison but are standing just outside its radius will also be slowed by 30%

Developer Comments: It’s pretty difficult to land Baldum’s ult. Given it’s powerful advantages, we are not considering changing its range or speed. We’ve added a slow effect inside the prison so that it can still split up the battlefield even if it doesn’t land.

(Europe only)

Bull Rush

– Cooldown reduced from 10/9.4/8.8/8.2/7.6/7 seconds –> 9/8.5/8/7.5/7/6.5 seconds

Cracked Earth

– Slowdown percentage caused the second time the ground is smashed increased from 40% –> 50%

– Airborne duration third time the ground is smashed increased from 1s –> 1.5s

Tidal Rage

– Stacks of Rage increased by normal attacks increased from 1 –> 2

Aquatic Shield

– Stacks of Rage increased by jumping increased from 0 –> 2

Developer Comments: Cresht’s slow accumulation of Rage makes it seem like he can’t keep up with the tempo of the game. Increasing the speed that he accumulates Rage will allow him to transform more often.

– Max HP gained per level increased from 190.5 –> 211.5

Death Sentence

– Physical damage increased from 180-280 (+1.0 AD) –> 150-300 (+1.2 AD)

Bite

– Physical damage increased from 100 (+0.8 additional AD) –> 100 (+1.0 additional AD)

Terrifying Plague

– Physical damage increased from 410/465/520/575/630/685 (+1.35 additional AD) –> 410/465/520/575/630/685 (+1.6 additional AD)

Horn Rush

– Physical damage increased from 390/445/500/555/610/665 (+1.25 additional AD) –> 390/445/500/555/610/665 (+1.5 additional AD)

Drone Drop

– Physical damage increased from 690/920/1050 (+2.4 additional AD) –> 690/920/1050 (+2.65 additional AD)

Developer Comments: Kriknak’s early game damage is good, but he falls off in the late game. These changes should improve that.

Tactical Fire

– Physical damage reduced from 275/315/355/395/435/475 (+1.15 AD) –> 275/315/355/395/435/475 (+1.0 AD)

– Detection range of speedup effect reduced from 8m –> 4m (50%)

Fire in the Hole

– Physical damage increased from 125/140/155/170/185/200 (+0.5 AD) –> 250/280/310/340/370/400 (+1.0 AD)

– Mana cost decreased from 80/85/90/95/100/105 –> 50/55/60/65/70/75

Concussive Rounds

– Physical damage increased from 400/500/600 (+1.5 AD) –> 400/550/700 (+1.5 AD)

– Deals additional physical damage equal to 10% of HP lost by target

– Mana cost reduced from 140/150/160 –> 100/120/140

Developer Comments: Violet’s first ability is too comprehensive as it encompasses range, damage, and mobility. This made her other abilities seem useless and even a waste of mana. We’ve tried to move some of the value from Tactical Fire onto her other abilties. Reducing the range of her acceleration limits her ability to pursue enemies, while still allowing her to escape quickly if enemies are closing in.

Increasing the damage and reducing the mana cost of Fire in the Hole and Concussive Rounds will now give Violet players more reason to use them.

Pooty Poots

– Reduced the growth of stun with charge

– Maximum stun time reduced from 1.5s –> 1.2s

Developer Comments: TeeMee is super strong as a support – be boosts gold for his teammates, has crowd control, and can resurrect allies. Reducing his crowd control capabilities should allow for other Support Tanks to be chosen as viable picks.

Nature’s Rally

– Peura no longer has to stand in one spot to channel the ability

– After the ability is triggered, the circle will move with Peura

– Magic damage reduced from 250 (+60 per level) (+0.45 AP) –> 150 (+35 per level) (+0.27 AP)

– Radius reduced from 7000 – 5500 (21%)

Developer Comments: Because she can’t move during her ult and the fact it can easily be interrupted, Peura’s survivability in teamfights and ability to assist her allies are quite low currently. These changes will give her ample opportunity to execute he control and assist capabilities, making Peura more flexible in teamfights.

Sunshine

– Magic damage increased from 375/423/471/519/567/615 (+0.86 AP) –> 375/425/475/525/575/625 (+0.86 AP)

– Mana cost reduced from 60/65/70/75/80/85 –> 60

Developer Comments: With the changes to the Silence mechanic (seen further below in the patch notes), Alice indirectly gets weakened. These stat changes will compensate for this.

Arrow of Chaos

– Fixed a bug where the arrow would fail to hit enemies at maximum range

– HP gained per level reduced from 412.2 –> 352.8

– Armor gained per level reduced from 27.3 –> 21.6

Liftoff

– Fixed a bug where the sound effects of Max’s ultimate would not stop after he landed

– Distance at which Max can strike the enemy when flying is reduced from 4.5m –> 4m (11%)

– Fixed a bug where everyone in a match could hear the sound effects of his normal attacks that are strengthened by his passive when visible

Jungling

We’ve overhauled the economy of the jungle. EXP and Gold gained from defeating monsters in the early game are reduced, while it increases in the mid to late game, leading to an overall higher output than before.

– Changed the gold amount earned from monsters (that increases every 30 seconds) from 2.6% gain throughout the match –> 1% for the first 2 minutes of the match, increasing to 4.5% at 8 minutes

– After 11 minutes, the gold amount increase caps at 165%

– Changed the EXP amount earned from monsters (that increases every 30 seconds) from 7.7% throughout the match –> 3% for the first two minutes of the match, increasing to 10% at 8 minutes

– After 11 minutes, the EXP amount increase caps at 240%

– Base Gold earned from the Sage and Might Golems decreased from 78 –> 65

– Base Gold for Tree Toad, Luminous Lizard, Wild Monkey, and Rock Crab increased from 50 –> 55

Towers

– Team EXP from destroying a tower decreased from 300 EXP per person –> 200 EXP per person

– Sturdy Shield changed from the first tower in the Dark Slayer lane having 50% damage reduction during the first 3 minutes of a match –> the first tower in the Dark Slayer lane having 50% damage reduction for the first three minutes + the second tower in the middle lane has 50% damage reduction for the first 6 minutes

Minion Waves

– Additional Gold from last hit increased from 30% –> 40%

– Minion HP gain during the match changed from 2.77% (0-10 minutes) 5% (10-20 minutes) and 3% (20-30 minutes) –> 3% (0-10 minutes) 6% (10-20 minutes) and 7.5% (20-25 minutes)

– Minion HP gain limit increased from 315% –> 400%

– Minion movement speed gain increased from no gain during a match –> After 10 minutes, minion waves will increase movement speed until it reaches a maximum of 126% base movement speed at 18 minutes (base minion movement speed: 300)

Hero Kills

– Gold reward for a kill is decreased from 200 Gold during the entire match –> 150 Gold for heroes level 1-3, 200 Gold for heroes level 4 and above

– First blood Gold reward reduced from 100 Gold –> 75 Gold

– Reduced EXP reward for killing enemy heroes level 1-3

EXP and Gold

– Changed the comeback mechanic from: All heroes at a lower level than the highest-level hero would receive 50% more EXP from kills, assists, minion waves, jungle monsters, and Tower kills) when behind by 2 levels and 100% more EXP when behind by 3 levels –> Friendly heroes at a level lower than the average level of all enemy heroes will receive 40% more EXP when 1 level behind the enemy average, 80% more when 2 levels behind, and 100% when 3 levels behind

– Increased passive EXP gain from 4 per second (6-10 minutes) 5 per second (10-12 minutes) and 6 per second (after 12 minutes) –> 5 per second (6-10 minutes) 6 per second (10-12 minutes) and 7 per second (after 12 minutes)

– Increase passive Gold gain from 2 Gold per second throughout the match –> 2 Gold per second (before 6 minutes) and 3 Gold per second (after 6 minutes)

Equipment

Blitz Blade

– Price decreased from 2020 –> 1780

– Changed crafting build from Tempest Blades + Bloodied Club + Chainhammer –> Shuriken + Dagger + Chainhammer

Attributes

– Decreased attack from +60 –> +50

– Increase attack speed from +30% –> +35%

(Unique Passive) Chain Lightning

– Trigger interval reduced from 8s –> 4s

– Damage dealt changed from 150 (+20% AD) physical damage –> 102 (+7 per level) magic damage

– Damage is multiplied when used at long range

Shuriken

– Price decreased from 890 –> 750

Attributes

– Attack speed reduced from +25% –> +20%

Unique Passive: Vital Point

– Rescaled normal attacks that cause physical damage to melee heroes from 20 – 34 –> 20+1 per hero level

– Rescaled normal attacks that cause physical damage to range heroes from 20 – 34 –> 40+2 per hero level

Ancestral Glory

– Ancestral Glory has been removed from the game

(NEW) Blade of Eternity

– Price: 2400

– Crafting recipe: Light Armor + Cleaving Claymore

Attributes

– +120 Armor

Unique Passive: Fighting Spirit

– Increases damage by 10%

Unique Passive: Nirvana

– Revive on the spot 2 seconds after death with 2000 + (100 per hero level) HP. 150s cooldown. (This ability can activate up to two times in a single match)

Berith’s Agony

Unique Passive: Torture

– Changed from dealing magic damage equal to 4% of the target’s current HP (up to 80 against monsters) 1.2s cooldown –> dealing magic damage equal to 3% of the target’s current HP per second for 3s (up to 80% against monsters)

Virtue’s Bracelet

– Price reduced from 1020 –> 720

– Crafting recipe changed from Spell Tome + Magic Ring –> Spell Tome + Pendant of Faith

Attributes

– Cooldown speed reduced from 10% –> 5%

– Changed Magic Attack + 60 –> Ability Power +60

Virtue’s Necklace

– Price reduced from 1980 –> 1920

– Crafting recipe changed from Virtue’s Bracelet + Magic Ring + Spell Tome –> Spoopy Mask + Virtue’s Bracelet

Attributes

– Ability Power increased from +140 –> +160

– Cooldown speed reduced from +20% –> +10%

(NEW) Unique Passive: Magic Pierce +75

Bow of Slaughter

– Price increased from 2300 –> 2400

Hunter’s Crossbow

Unique Passive: Hunter

– EXP from defeating monsters increased from 15% –> 20%

All Jungling Equipment Upgrades

(Monster’s Bane, Gnoll Cleaver, Mr. Stabby, Whispering Wind, Loki’s Curse, Leviathan, Soulreaver, and Scorching Wind)

Unique Passive: Hunter

– EXP from defeating monsters increased from 30% –> 35%

Flashy Boots

– Price increased from 690 –> 710

– Cooldown speed increased from +10% –> +15%

The Aegis

– Fixed a bug where attack speed reduction from the Unique Passive did not work against Iron Body heroes

Asterion’s Buckler

– Asterion’s Buckler has been removed from the game

(NEW) Equipment Category: Support

Wind Stone

– Price: 300

Attributes

– Movement Speed +5%

– Mana Regen +8

Unique Passive: Wage

– Earn 5 Gold or EXP every 3 seconds if you are earning the least Gold or are the lowest level on your team

Water Stone

– Price: 300

Attributes

– HP regen +20

– Mana regen +10

Unique Passive: Devotion

– Grants a stack of this buff every 30s, for a max of two stacks. When a minion is killed nearby within 8m, one stack is consumed and the nearest ally is granted 15 Gold and 40 EXP

Windrider Talisman

– Price: 850

– Crafting recipe: Wind Stone + Light Armor

Attributes

– Armor +175

– HP regen +40

– Mana regen +15

– Movement speed +5%

Unique Passive: Wage

– Earn 5 Gold or EXP every 3 seconds if you are earning the least Gold or are the lowest level on your team

Unique Passive: Distinction

– Earn an additional 30% Gold and EXP after a kill or an assist

Ring of Gale

– Price: 850

– Crafting recipe: Wind Stone + Spell Tome

Attributes

– Ability Power +60

– Mana regen +20

– Movement Speed +5%

Unique Passive: Wage

– Earn 5 Gold or EXP every 3 seconds if you are earning the least Gold or are the lowest level on your team

Unique Passive: Distinction

– Earn an additional 30% Gold and EXP after a kill or an assist

Crystal Talisman

– Price: 850

– Crafting recipe: Water Stone + Light Armor

Attributes

– Armor +120

Unique Passive: Devotion

– Grants a stack of this buff every 30s, for a max of two stacks. When a minion is killed nearby within 8m, one stack is consumed and the nearest ally is granted 15 Gold and 40 EXP

Unique Passive: Tidal Force

– Grants hero and nearby hero allies (within 600 units) 20 HP regen (+1 per level) and 10 Mana regen (+1 per 2 levels)

Stream Bracers

– Price: 850

– Crafting recipe: Water Stone + Magic Ring

Attributes

– Cooldown speed +10%

Unique Passive: Devotion

– Grants a stack of this buff every 30s, for a max of two stacks. When a minion is killed nearby within 8m, one stack is consumed and the nearest ally is granted 15 Gold and 40 EXP

Unique Passive: Tidal Force

– Grants hero and nearby hero allies (within 600 units) 20 HP regen (+1 per level) and 10 Mana regen (+1 per 2 levels)

Essence of the Wind

– Price: 1850

– Crafting recipe: Windrider Talisman + Light Armor + Ring of Vitality

Attributes

– Armor +250

– HP +600

– Movement speed +5%

– HP regen +40

– Mana regen +15

Unique Passive: Wage

– Earn 5 Gold or EXP every 3 seconds if you are earning the least Gold or are the lowest level on your team

Unique Passive: Distinction

– Earn an additional 30% Gold and EXP after a kill or an assist

Unique Active: Tempest Shield

– Grants a shield that absorbs (800 + 80 per hero level) damage to nearby hero with the lowest HP. Also increases the hero’s movement speed by 30% for 3 seconds. 45s cooldown.

Ring of the Fiend

– Price: 1850

– Crafting: Ring of Gale + Spell Tome + Magic Ring

Attributes

– Ability Power +90

– Cooldown speed +15%

– Movement speed +5%

– Mana regen +30

Unique Passive: Wage

– Earn 5 Gold or EXP every 3 seconds if you are earning the least Gold or are the lowest level on your team

Unique Passive: Distinction

– Earn an additional 30% Gold and EXP after a kill or an assist

Unique Active: Tornado Eye

– Gain vision of the nearest enemy unit for 4 seconds. 30s cooldown.

Tidecaller’s Mark

– Price: 1850

– Crafting recipe: Crystal Talisman + Light Armor + Ring of Vitality

Attributes

– HP +600

– Armor +200

Unique Passive: Devotion

– Grants a stack of this buff every 30s, for a max of two stacks. When a minion is killed nearby within 8m, one stack is consumed and the nearest ally is granted 15 Gold and 40 EXP

Unique Passive: Tidal Force

– Grants hero and nearby hero allies (within 600 units) 20 HP regen (+1 per level) and 10 Mana regen (+1 per 2 levels)

Unique Active: Poseidon

– Increases nearby allies’ damage dealt by 5% and damage reduction by 10%

Purifying Bracers

– Price: 1850

– Crafting recipe: Stream Bracers + Ring of Vitality + Ring of Vitality

Attributes

– HP +500

– Cooldown speed +15%

Unique Passive: Devotion

– Grants a stack of this buff every 30s, for a max of two stacks. When a minion is killed nearby within 8m, one stack is consumed and the nearest ally is granted 15 Gold and 40 EXP

Unique Passive: Tidal Force

– Grants hero and nearby hero allies (within 600 units) 20 HP regen (+1 per level) and 10 Mana regen (+1 per 2 levels)

Unique Active: Purifying Spell

– Removes control effects on one nearby ally. Also restores target’s HP by (160 + 30 per level), increases target’s movement speed by 20% for 1s, and grants immunity to movement speed reduction for 2s. 90s cooldown.

Battle Mechanics

– Silence no longer interrupts normal attacks and other non-channeled casting

Other Features

– Added Ranked Draft Assist

– When a returning player joins a group, they will receive an addition team-up bonus

– Added Valor Prime

– Added a Lane Selection interface to the Hero Selection lobby

– Added a Ranked Tier Defense mechanism

– Once a month, all players in Diamond tier and below will have a chance to prevent dropping down a ranked tier.

– After this one time defense, another loss would result in ranking down one tier as usual

– Added an AI assistant to the main menu that will provide players with tips, reminders, and other help

Matchmaking

– Changes were made to our matchmaking algorithm to more fairly and efficiently match players in groups. Read all of the details in this blog post.

– Players that were part of a queue where someone did not ready up in time will be prioritized when being placed back in the matchmaking queue

Game Polish and Optimizations

– Windows for using, purchasing, and selling items will now have sliders to adjust the quantity of items

– After joining a lobby with friends, you can now return to the main menu without being kicked out of the lobby

– Hero ability descriptions will have more detailed ability bonus numbers (outside of matches only)

– New sound effects for monsters, Dark Slayer spawning, Dark Slayer death, when the Drake is summoned, and for spawning at base


Source: Arena of Valor official site.