Arena of Valor Beta 11 Update Notes

Tecent Games has announced Arena of Valor Beta 11 Update will release on December 4, 2017. This is Winter Holiday Update will release in Vietnamese server on the same day in early December.

“We have rigorously analyzed and collected match data to make a series of balance adjustments to various heroes, equipment, and battle mechanics in this new update. Ranked Matches, matchmaking, social features, and more have also undergone continued optimization.”, Arena of Valor developer said.

Game Systems

Social Features

Now when you search for a Friend, you no longer need to enter the full name. Search results will appear as you type.

You can now invite players to the game using Facebook Messenger.

Ranked Match

Improved the standard PvP waiting screen in order to prevent cheating in higher ranks (e.g. active feeding).

During the Pick / Ban phase, you can no longer see the enemy team’s player names.

Previously when a team was formed for a Ranked Match, a team of three would be grouped together in the Pick / Ban phase. Now, the other two teammates will be placed at random in the Pick order, rather than at the end.

Previously, at least one Brave Point was required to be earned in order to prevent a drop in rank. Now, depending on your rank, a certain amount of Brave Points will need to be earned to prevent a drop in rank.

PvP and Matchmaking

In the Lobby, you can now invite players from the previous match to join your team.

In the Lobby, players can now choose to mark themselves Not Ready. As long as one team member is Not Ready, the leader will be unable to search for a match.

New Features

Every hero now has three recommended item builds, based on different situations.

A Gift Center has been added to the shop. Now you can gift Skins to friends that are higher than level 15.

If players choose, they can now set their gender in their profile, which will be displayed with a symbol before their name.

You can now broadcast your gameplay directly from the game. This is only supported on certain devices. Please see our FAQ page for this feature here.

Added the Highlight Reel. When enabled, the game will automatically record and generate a video at the end of the match to show off some of the outstanding moments from the match, which can be shared.

Game Client

Players can now delete several items in their Mail at once.

Improved the detection of active feeding behavior.

If your teammates play well, you can now let them know by giving a thumbs up in the Match Results screen.

Introducing the Weekly Legend Report! Facebook bots can view weekly game data to be shared with Facebook friends.

Hero Balance

Ignis, the Anointed One

Reduced movement speed from 370 –> 360

Passive: Sacred Flame

Decreased time after which Mark of the Flame will be placed on a target from 1.5s –> 1s

Ability 2: Rain of Fire

Decreased movement speed reduction from 50% –> 30%

Decreased stun time of Marked targets from 1.5s –> 1s

Ability 3: Holy Embers

Decreased cast time from 1.5s –> 1s

Decreased damage from 750/1000/1250 (+1AP) –> 700/900/1100 (+0/9AP)

Changed bonus damage from Mark of the Flame from True Damage –> Magic Damage

Yorn, the Hotshot

Increased attack speed gained per level from 3% –> 4%

Passive: Fierce Shot

Increased range from 1000 –> 1100

Ability 1: Explosive Arrow

Re-scaled the cooldown time from 6s –> 9/8.4/7.8/7.2/6.6/6 seconds

No longer slows enemies for 2s

[NEW] Now stuns enemies for 1s

Ormarr, the Frenzy

Passive: Gut Punch

Increased damage: 9/11/13/15% of Target HP –> 10/12/14/16% Target HP

Decreased stun time from 1s –> 0.75s

Azzen’Ka, the Forgotten

Increased Movement Speed from 340 –> 360

Ability 1: Sand Punch

Decreased cast time from 0.25s –> 0.2s

Ability 3: The Forgotten

Decreased cast time from 0.25s –> 0.2s

Increased projectile speed from 850 –> 1000

Diaochan, the Crystal Lotus

Increased Movement Speed from 340 –> 360

Ability 2: Diamond Dust

Re-scaled cooldown time from 10/9/8/7/6/5 seconds –> 8/7.6/7.2/6.8/6.4/6 seconds

Mganga, the Unspeakable

Ability 1: Toxic

Decreased cooldown time from 12/11/10/9/8/7 seconds –> 10/9.4/8.8/8.2/7.6/7 seconds

Ability 3: Detonation

Increased damage from 125/155/185 (+0.6AP) –> 140/170/200 (+0.656AP)

Fixed a bug where Voodoo damage was recognized as a normal attack and would trigger curse blade effects

Butterfly, Death's Whisper

Increased movement speed from 380 –> 400

Ability 1: Whirlwind

Decreased damage from 225/275/325/375/425/475 (+0.5AD) –> 200/250/300/350/400/450 (+0.65AD)

Ability 2: Sword Propel

Decreased cooldown time from 8.6/8/7.4/6.8/6.2/5.6 seconds –> 8/7.4/6.8/6.2/5.6/5 seconds

Zephys, the Doomspear

Ability 2: Death’s Flurry

Decreased Mana Cost from 75/80/85/90/95/100 –> 55/60/65/70/75/80

Zuka, the Pandharma Master

Ability 1: Pain on a Stick

Decreased damage from 130/160/190/220/250/280 (+0.85AD) –> 120/145/170/195/220/245 (+0.85AD)

Ability 2: Panda Chariot

Decreased Knockback time from 0.75s –> 0.5s

Airi, the Kunoichi

Ability 2: Shadow

Increased damage from 100/120/140/160/180/200 (+0.6AD) –> 100/120/140/160/180/200 (+0.75AD)

Increased cooldown time from 8.5/8/7.5/7/6.5/6 seconds –> 10/9.4/8.8/8.2/7.6/7 seconds

Raz, the Fist

Ability 3: Explosive KO

Enemy attack damage is no longer reduced after being hit

Wukong, the Monkey King

Passive: God of War

Increased Critical Chance from 10% –> 15%

Fennik, Vulpis Ignis

Ability 1: Thief’s Mark

Decreased explosive damage from 160/180/200/220/240/260 (+0.75AD) –> 160/180/200/220/240/260 (+0.5AD)

Decreased additional normal attack damage from 160/180/200/220/240/260 (+0.75AD) –> 160/180/200/220/240/260 (+0.5AD)

Increased cooldown time from 10/9.6/9.2/8.8/8.4/8 seconds –> 12/11.2/10.4/9.6/8.8/8 seconds

Slimz, the Trustworthy

Decreased attack speed gained per level from 3% –> 2%

Ability 1: Flying Spear

Decreased True Damage dealt to monsters from 200/260/320/380/440/500 –> 100/140/180/220/260/300

Zanis, the Dragoon

Passive: Dragoon

Kills or Assists will now recover 5% of Zanis’ HP

Ability 2: Tail Sweep

Decreased Mana Cost from 70/80/90/100/110/120 –> 70/75/80/85/90/95

Ability 3: Dragon’s Wrath

Decreased Mana Cost from 130/145/160 –> 100/125/150
Fixed a bug where Zanis’ normal attack damage would not increase per level after this skill was used

Natalya, the Nether Queen

Increased Movement Speed from 340 –> 360

Ability 2: Arcane Nova

Decreased cooldown time from 12/11.4/10.8/10.2/9.6/9 seconds –> 10/9.6/9.2/8.8/8.4/8 seconds

Kahlii, the Aspect of Vengeance

Passive: Damnation

Increased Ability Power bonus from 0.3 –> 0.4

Ability 1: Eternal Blame

Decreased cooldown time from 12/11/10/9/8/7 seconds –> 10/9.4/8.8/8.2/7.6/7 seconds

Tel'Annas, the Ageless

Ability 1: Eagle Eye

Decreased bonus Magic Damage from 50/75/100/125/150/175 (+0.4AD) –> 35/55/75/95/115/135 (+0.3AD)

Ability 3: Arrow of Chaos

Ability Range has been increased

Kriknak, the Scarabim

Ability 2: Horn Rush

Re-scaled HP regen for every hero hit: 150/200/250/300/350/400 (+0.2AD) –> 100/175/250/325/400/475 (+0.3AD)

Ability 3: Drone Drop

Flying Time re-scaled from 7s –> increases according to the ability’s level by 6/8/10s

Violet, the Pistol Assasin

Ability 1: Tactical Fire

Decreased bonus Attack Damage on next normal attack from 330/360/390/420/450/480 (+1.15AD) –> 275/315/355/395/435/475 (+1.15AD)

Veera, the Soul Harvester

Increased Movement Speed from 340 –> 350

Aleister, the Lord of Mischief

Increased Movement Speed from 340 –> 350
Alice, the Adorable Mystic

Ability 1: Sunshine

Fixed a bug related to the time of the warning effect and the collision of the ability

Skud, the Smasher

Passive: Anabolic Rage

Cooldown time is now displayed

Thane, the Protector

Passive: Royal Power

Cooldown time now displayed

Peura, Guardian of the Glade

Passive: Riposte

Cooldown time is now displayed

Moren, the Technowiz

Ability 3: Magnetic Storm

Fixed a bug that allowed this ability to gain Lifesteal

Kil'Groth, the Terror

Ability 1: Sea Spear

Fixed a bug that allowed this ability to gain Lifesteal

Murad, the Wanderer

Ability 3: Temporal Turbulence

Improved ability description text


Heart of Incubus

Decreased price from 910 –> 760

No longer grants +600 Max HP

[NEW] Now gives +180 Armor

Burn passive now causes 100% additional damage to monsters and minions

Hunter's Crossbow

Hunting passive now provides decreased bonus XP for slaying monsters, from 20% –> 15%

Decreased shop price from 2070 –> 1980

Decreased attack damage from 80 –> 70

Armor Pierce passive decreased from 45% –> 40%

Staff of Nuul

Magic Pierce passive decreased from 45% –> 40%
Mantle of Ra

Improved crafting components
Uriel's Brand

Improved crafting components
Blitz Blade
Fixed a bug where the Chain Lightning passive would stop after the Hero dies


Team Gold Reward from killing the Spirit Sential has been reduced from 72 Gold per person –> 30 Gold per person. The buff’s HP regen effect for the hero who killed it has been adjusted from 1% of Max HP per second –> 35 HP per second. This buff also has a bonus of +30% movement speed.

When Inner Towers or the Base have no minions to protect them, extra defense has been increased from 1000 –> 1600 for Towers and 2000 for the Base.

HP regen for the Seagle has been reduced by 75%. The XP reward provided by killing it has been reduced by 50%.


Improved various Hero Ability sound effects

Different background music will now play for the different jungle camps, enhancing the sense of combat

Illumia voice improvements

New music on login, main menu, and when a match is found to celebrate the Snow Festival

Source: Arena of Valor official forum.