Static Shock (Passive): Every time Max damages an enemy, the enemy gets shocked, causing them to suffer true damage per second and have their health regeneration reduced by 50% for 3 seconds.
Bionic Blender (1st Ability): Max spins his robot arms around, dealing physical damage to enemies. Every time he hits an enemy, he increases his movement speed by 10% (up to a maximum of 50%) for 4 seconds.
Smooth Moves (2nd Ability): Max rushes towards his target and flips over them, landing on their opposite side. Once on the other side, Max activates a magnetic force field that reduces Max’s damage taken by 15% for 3 seconds. This ability can be used again within 4 seconds.
Liftoff (Ultimate): Max fires trackers that attach to all enemy heroes for a short time. The trackers allow allies to see the enemies’ locations and interrupt enemy recall actions. While the trackers are active, Max can then select an enemy to track and ram into by holding down the ability button. Ramming into the enemy deals physical damage and knocks them back. If Max takes too long to select an enemy, then he will have to fire the trackers again. When Max lands, he activates a magnetic force field that reduces his damage taken, increases his resistance by 30%, and shocks all nearby enemies. Pressing the ability again while Max is tracking an enemy will cancel the attack, making Max land immediately and activate his force field.