An update is coming to Arena of Valor on
5/24 5/26. Included in this update will be balance improvements for heroes, as well as adjustments to the user interface, arena mechanics, in-game equipment, and more. We hope this update causes matches to feel more fair and exciting, providing all players with an overall better experience.
NEW GAMEPLAY MODE
Death Match is a new game mode where five elemental factions, each consisting of two players, battle it out against one another simultaneously.
Each elemental faction has its own spawn point on the map. When you kill an enemy, you obtain the points above that enemy’s head. A match lasts 8 minutes, and ranks are calculated according to each team’s score at the end of the match.
Consider killing enemies with higher points to earn more points for your faction. If your faction is behind, pay attention to positioning and strategize how best to make a comeback. Forming temporary alliances with other factions and attacking the team with the highest score can turn any match around in an instant.
USER INTERFACE OPTIMIZATIONS
We’ve overhauled the lobby UI in the latest version to make it more convenient and attractive. For example, we’ve moved the Casual Match and Ranked Match buttons to the bottom and added quick access to 5v5 Grand Battle so that players can get into a game faster.
The Mail and Friends systems have been moved to the top-right corner. (Please remember to check your messages periodically.)
We have also added places to claim rewards at the left and top right of the lobby. All reward events will be consolidated here, making it quicker and easier to take part in events and claim rewards. This means there’s no need to worry about missing reward events anymore!
In addition, you’ll also be able to follow the official Facebook page and YouTube channel from the lobby UI for the latest official news, to watch interesting videos, and to meet friends with the same interests.
This visual overhaul also provides a bigger display space for heroes and skins. We think you’ll agree that the lobby interface looks better than ever!
1. Exclusive Hero and Skin Tokens. These all-new tokens will allow you to collect even more heroes and skins.
2. A Valor TV feature has been added which lets you watch live matches, check match schedules, and watch match recordings of particular events.
3. A new monthly sign-in feature has been added. Now players can receive rewards from daily sign-ins and by accumulating sign-ins.
4. A new quest system has been put it place to help beginners progress faster. These “beginner quests” can be completed to receive rewards.
1. Optimized the display interface of the 14-day sign-in for beginners. This display will now pop up directly in the game, making it more convenient for new players to sign in and claim rewards.
2. Optimized prompts regarding hero and skin rewards in the event interface. The event rewards will now show if you already own a hero or skin.
1. You can now mute the microphone when recording video from the Highlight Reel so that only in-game audio is recorded.
HERO BALANCE ADJUSTMENTS
The Pixie: Krixi
Ability 3: Moonfall
Cooldown: 50/45/40 → 42/37/32
The Soul Harvester: Veera
Passive ability: Come Hither
Reduce the current cooldown of all abilities by 25% of the maximum cooldown time after a kill or assist.
The Nether Queen: Natalya
Ability 2: Arcane Nova
Projectile speed: 10m/s → 12.5m/s
The Crystal Lotus: Diaochan
Ability 1: Chilling Fros
Magic damage: 305/371/437/503/569/635 (+0.84 AP) → 350/420/490/560/630/700 (+0.85 AP)
Ability 2: Diamond Dust
Diaochan can now store an additional two uses of her second ability. If you freeze the same target continuously within 5 seconds, the target will be frozen for 0.75 seconds.
Mana cost: 80/85/90/95/100/105 →70/75/80/85/90/95
Cooldown: 1 sec
Charge time: 9/8.6/8.2/7.8/7.4/7 sec
The Elegant: Liliana
Ability 1: Shining Light/Foxtrot
Magic damage: 500/580/660/740/820/900 (+0.8 AP) → 500/560/620/680/740/800 (+0.7 AP)
Ability range: 9m → 8.5m
The Seer: Ilumia
Ability 1: Divine Light
Magic damage: 280/340/400/460/520/580 (+0.55 AP) → 300/360/420/480/540/600 (+0.55 AP)
Ability 2: Banish
Slowdown effect: 50% → (30/34/38/42/46/50)%
Slowdown duration: 0.5 sec → 1 sec
The Ghost Guardian: Kahlii
Ability 2: Spiritual Blessing
Added a passive effect: Increases own Ability Power by 25/40/55/70/85/100 and Movement Speed by (2/3/4/5/6/7)%.
Ability Power increase after activation: 70/110/150/190/230/270 → 50/80/110/140/170/200
Movement Speed increase after activation: (10/12.5/15/17.5/20/22.5)% → (7/9/11/13/15/17)%
The passive effect and the effect after activation can be stacked.
The Lord of Mischief: Aleister
Passive ability: Wicked Plot
True damage inflicted by explosion: 130 (+0.4 AP) → 130 (+10 per level) (+0.4 AP)
Ability 1: Magic Barrier
Cooldown: 14/13/12/11/10/9 → 13/12.2/11.4/10.6/9.8/9
Ability 2: Matrix of Woe
Cooldown: 10 → 9
The Unspeakable: Mganga
Ability 1: Toxic
Magic damage: 40/45/50/55/60/65 (+0.16 AP) → 60/66/72/78/84/90 (+0.16 AP)
Mganga can create 1 poisonous cloud every 12 to 9 seconds (depending on cooldown speed) and store up to 2 uses.
Cooldown: 10/9.4/8.8/8.2/7.6/7 → 2 sec
Charge time: 12/11.4/10.8/10.2/9.6/9
The Incorruptible: Jinnar
Jinnar’s default skin has been reimagined with all-new visuals, animations, and audio effects.
Ability 2: Sutra of Pain
Cooldown: 12/11/10/9/8/7 → 10/9.4/8.8/8.2/7.6/7
Ability 3: Nirvana
Cooldown: 36/32/28 → 35/30/25
The Fist: Raz
Base Armor: 89 → 95
Growth Armor: 17.7 → 19.5
Ability 2: Power Surge
Magic damage: 440/535/630/725/820/915 (+0.96 AP) → 500/590/680/770/860/930 (+1.0 AP)
The Tempest: Zill
Zill’s normal attacks will deal 65 (+10/level) magic damage when they hit a monster.
The Forgotten: Azzen’Ka
Ability 2: Dust Devil
When the Dust Devil hits the same target twice, the damage percentage on the second hit is now: 60% → 80%
Mana cost: 70/80/90/100/110/120 → 70/75/80/85/90/95
The War Hammer: Taara
Passive ability: Fighting Spirit
Restore 3% of lost HP within 3 seconds of using Ability 1 or Ability 2.
The Firecracker: Wisp
Passive ability: Ignite
Removed the effect where the enemy’s Movement Speed is reduced by 25% for 1.5 seconds.
Bomb range: 1000 → 1100
Bomb duration: 5 → 10 sec
Ability 2: Barrel Bomb
Phase 1 collision radius: 1000 → 1300
Phase 2 explosion radius: 2000 → 2400
Phase 2 explosion deals 60% damage to buildings.
The Demon Hunter: Valhein
Passive ability: Pocket Glaive
Now (5 + 0.15 AD + 0.08 AP) HP will be restored when the blue glaive hits a target.
Ability 1: Bloody Hunt
Magic damage: 190/215/240/265/290/315 (+ 0.91 AD) (+ 0.8 AP) → 225/250/275/300/325/350 (+1.0 AD) (+0.8 AP)
Cooldown: 10/9.4/8.8/8.2/7.6/7 → 9/8.6/8.2/7.8/7.4/7
The Indomitable: Astrid
Passive: Bladed Guardian
Shield: (150 + 1.5 AD) → (150 + 1.65 AD)
Ability 1: Spin Slash
The inability to move caused by this ability has been shortened by 0.1 seconds.
Ability 2: Fearless Charge
The inability to move caused by this ability has been shortened by 0.1 seconds.
Man of Steel: Superman
Ability 1: Kryptonian Strength
Physical damage: 250/500/750/1000/1250/1500 (+1.5 AD) → 215/430/645/860/1075/1290 (+1.27 AD)
Slowdown percentage: 50% → 30%
The Wunderkind: Max
Ability 3: Liftoff
Stun time: 1.5 sec → 1 sec
Death’s Whisper: Butterfly
Ability 3: Backstab
Physical damage: 525/775/1025 (+1.35 AD) → 500/725/950 (+1.35 AD)
The Terror: Kil’Groth
Ability 2: Enraged Spear
Magic damage of third normal attack: 60/95/130/165/200/235 (+0.3 additional AD) → 60/100/140/180/220/260 (+0.3 additional AD). Loses effect once manually activated.
During the 4 seconds while Ability 2 is active, the magic damage of each normal attack is reduced to: 50/80/110/140/170/200 (+0.25 additional AD)
The Smasher: Skud
Ability 1: Furious Charge
Movement distance: 4.5m → 5.5m
Ability 3: Wild Beast Fury
Stun time: 1 sec → 1.5 sec
The Scarabim: Kriknak
Additional physical damage on the next normal attack: 0.43 AD → 100 (+0.8 additional AD)
Ability 1: Terrifying Plague
Physical damage: 250/280/310/340/370/400 (+1.0 AD) → 410/465/520/575/630/685 (+1.35 additional AD)
Magic damage when mark is triggered: 10% of Max HP → 10 (+0.01 additional AD)% of Max HP
Ability 2: Horn Rush
Physical damage: 180/220/260/300/340/380 (+1.0 AD) → 390/445/500/555/610/665 (+1.25 additional AD)
HP regen: 150/200/250/300/350/400 (+0.2 AD) → 190/230/270/310/350/390 (+0.6 additional AD)
Ability 3: Drone Drop
Physical damage: 350/500/650 (+1.5 AD) → 690/920/1150 (+2.4 additional AD)
The Trustworthy: Slimz
Character growth attack speed: 2% → 3%
The Adorable Mystic: Alice
Remade Alice’s default skin.
Ability 1: Sunshine
Cooldown: 10/9.2/8.4/7.6/6.8/6 → 9/8.4/7.8/7.2/6.6/6
The ray of light appears 0.2 seconds earlier. The time from casting until it hits the target does not change.
Ability 2: Friendship
Cooldown: 14.5/13.3/12.1/10.9/9.7/8.5 → 14/12.8/11.6/10.4/9.2/8
Ability 3: Hissy Fit
The delay for the ability to take effect is increased from 0.3 seconds to 0.5 seconds.
The Stalwart Twins: TeeMee
Ability 1: Pooty Poots
Movement Speed increase while charging: 8% → 6%
Ability 3: Being a Bro
Cooldown: 70/60/50 → 70/65/60
The Sentinel: Lindis
Ability 3: Lunar Champion
Ability range: 7.5m → 8m
ARENA MECHANIC ADJUSTMENTS
Base Gold: 60 → 42
Vision radius of scout sprite: 6m → 4.8m
Spirit Sentinel: Base EXP 145 → 72
To ensure balance between red and blue minion waves, we’ve optimized the model size of the minions, the routes they travel, and their performance in battle.
Optimized the attack priority of normal monsters. When monsters were attacked and entered battle, they used to prioritize attacking the unit that damaged them. This gave long-range heroes the ability to lead monsters far away. This has been changed so that monsters will prioritize attacking the enemy unit nearest to them, which is a more reasonable behavior.
Gold for getting the last hit on a minion: 20% → 30%
Optimized the sound effects and visual effects for last hits.
Challenger ability removed from all modes: Immune
Added three new pieces of equipment: Anabolic Rage Bow, Rock Shield, and Arctic Orb.
Bow of Slaughter
Crafting: Cleaving Claymore + Bloodied Club + Gloves
Attack Damage +90
Life Steal +10%
Critical Chance +20%
Active effect: Life Steal is increased by 90% for 3 seconds after activation (only effective at long distance). Cooldown: 60 sec
Crafting: Necklace of Vitality + Light Armor + Gladiator’s Gauntlets
Magic Defense +150
Unique Active – Rock Shield: 3 seconds after activation, gain a shield equal to 30% of the damage taken within those 3 seconds + 10% of Max HP. The shield lasts for 3 seconds. The player’s damage output is reduced by 70% for 3 seconds after activation. Cooldown: 75 sec
(The damage taken during the active effect of Rock Shield refers to the accumulated damage received before the defense reduction.)
Crafting: Enchanted Scroll + Spell Tome + Spell Tome
Ability Power +200
Unique Active – Coagulate: Immune to all effects for 1.5 seconds. Unable to move, attack, or use abilities.
Cooldown: 90 sec.
Price: 760 → 690
Price: 790 → 710
Price: 630 → 580
Medallion of Troy
Price: 2220 → 2320
HP: +1100 → +1200
Magic Defense: +180 → +240
Crafting: Spoopy Mask + Ancient Scriptures → Enchanted Scroll + Enchanted Scroll
Ability Power: +200 → +240
Removed Unique Passive: Magic Pierce +75
Price: 2000 → 2250
Attack Damage: +100 → +90
Unique Passive: Critical Chance +30% → Critical Chance +25%
[Newly Added] Unique Passive: Increase critical damage by 50%
Price: 2050 → 2000
Crafting: Tempest Blades + Gloves → Tempest Blades + Gloves + Gloves
Attack Speed: +30% → +35%
Critical Chance: +20% → +25%
Movement Speed: +5% → +7%
[Removed] Unique Passive – Hurricane: Increase critical damage by 50%
[Newly Added] Unique Passive – Blessing of the Wind: Increase own resistance by 35 for 2 seconds after a critical hit
Attack Damage: +90 → +80
Increased Life Steal: +6%
1.Improved the running animations for a large number of heroes so that their running actions match up with their Movement Speeds.
2.Since it’s possible for Max to fly off the map in some locations, we’ve banned the use of Max in both 3v3 and Death Match modes.
Source: Arena of Valor Official site.