Winter has arrived in the world of Arena of Valor. This seasonal update coming this week is host to a ton of new gameplay features as well as some cosmetic festive flair to the heroes and a fresh white blanket of snow on the battlefield.
Winter Wonderland will also see the debut of dancing emotes, allowing players to celebrate triumphantly atop fallen adversaries or whenever the mood is fitting with a simple tap of the screen. Lastly, this new update has introduced Legendary Hero leaderboards that bestow a unique title that can be displayed flaunted for whatever player performs best with each hero that week in ranked matches.
This special twist on Clone Clash allows Arena of Valor players to accumulate energy while battling to unlock a transformation ability. Once unlocked, players can transform into the older versions of Dark Slayer and Wild Monkey for a limited time granting them special abilities to use in battle!
Legendary Zone: Players can accumulate power by winning ranked matches to gain legendary titles for their heroes. Rank among the top in the Legend Power Rankings for each area to earn a legendary title that can be used for one week. Players can also check the Legend Power Rankings and the Server’s Strongest Rankings for all heroes, to learn from the builds and Arcana combinations of the top ranking players.
Dance Emotes: Players can equip dance emotes to show off their sweet moves during matches.
Snow Festival Maps: All 5v5 battle maps will become Snow Festival maps to celebrate the season.
Tencent Games has reorganized the Hero Details interface. We hope that the cleaner interface will be able to support access for more features in the future.
With the addition of more personalized expressions within matches, we’ve consolidated the communication panel. Now, tapping on the newly added Exclamation Mark button will open the panel for sending the Attack, Defend and Rally signals that we’re familiar with.
Made further adjustments to the parameters for each class in the MVP rating system.
[Removed] Slow for 1 second.
[Added] Damage dealt by surrounding enemies is reduced by 40% for 2 seconds.
Enable the instant cancellation of the slowdown effect, and obtain a constantly decaying 70% increase in movement speed (decreases to 30% within 1 second). This 30% movement speed bonus is maintained for 9 seconds.
Base Gold for minion wave: Melee 42 → 40; Ranged 28 → 25; Siege 72 → 68
Base EXP for minion wave: Melee 45 → 42; Ranged 35 → 32
The interval between minion wave respawns: 33 sec → 30 sec
Gold growth of minion wave increased from 2.75% to 4% every 30 seconds.
Adjusted Gold growth for jungle monsters: Early game growth of 1% adjusted to 2.5%
Attacks from the Abyssal Dragon, Enraged Abyssal Dragon, and Dark Slayer will reduce the HP recovery of heroes by 50% for 5 seconds.
The extent of Gold growth of Abyssal Dragon every 30 seconds: 5% → 6.5%
Gold reward for destroying outer towers, middle towers, and inner towers: 40/60/80 → 60/80/100
When there are no minion waves, the damage reduction percentage of inner towers: 80% → 70%
[Added] Damage limit of 1000 for one stage of damage by a hero towards a tower.
Attack damage of the Drake increased by 10% (including towards minions and towers).
Adjusted the movement speed of the Drake so that it will push lanes at a similar speed to the minion wave. We have removed the movement speed increase that the Drake gives to minions from the Drake Roar buff.
Reduced the movement speed of the Drake: 340 → 300 (to align with the movement speed of minion wave)
Optimized the pathfinding AI logic of the Drake to make it easier for players to summon and use. Previously, when the Drake was released further away from a tower, it would pass through the jungle in a straight line to the nearest tower.
With the new AI logic, the Drake will lock on to the nearest minion wave and attack it.
Ability 1: Divine Light
Added a timer display for enhanced ability.
Radius of outer border of explosion: 2.8m → 3m.
Additional damage along the path of the enhanced Divine Light: 1 time → 1.6 times.
Ability 1: Plague Specter
Magic damage: 240/300/360/420/480/540 (+0.37 AP) → 250/300/350/400/450/500 (+0.35 AP).
Ability 2: Poison Gas Bomb
Stun time after enhancement: 1 sec → 0.75 sec.
Cooldown: 14/13/12/11/10/9 → 12/11.4/10.8/10.2/9.6/9.
Ability 3: Disciple of the Plague.=
Shield: 500/850/1200 (+1.2 AP) → 500/750/1000 (+1.0 AP).
Attack speed bonus: 25% → (24/32/40)%.
Range magic damage: 80/160/240 (+0.4 AP) → 100/175/250 (+0.5 AP).
Ability 1: Fire Crash
Magic damage: 320/380/440/500/560/620 (+0.5 AP) → 340/380/420/460/500/540 (+0.4 AP).
Base movement speed: 380 → 400.
Ability 1: Super Speed
Cooldown: 11/10.4/9.8/9.2/8.6/8 → 10/9.4/8.8/8.2/7.6/7.
Ability 2: Power Surge
Magic damage: 500/580/660/740/820/900 (+0.93 AP) → 500/570/640/710/780/850 (+0.9 AP).
Ability 1: Gust Force
Magic damage: 75 – 120 (+0.12 AP) → 65 – 110 (+0.15 AP).
Ability 3: Hurricane Wall
[Added] You don’t need to cast continuously for the ultimate.
Radius of ultimate area: 4.5m → 3.5m.
Duration of ultimate area: 3.5 sec → 2.5 sec.
Cooldown: 60/55/50 → 70/65/60.
Ability 2: Dust Devil
Range: 7m → 7.5m.
Base movement speed: 350 → 360.
Growth attack speed: 1% → 2%.
Base armor: 83 → 91.
Growth max HP: 190.8 → 202.
Shortened the duration from the casting of Natalya’s ultimate to when it can be canceled: 1 sec → 0.5 sec.
Base attack damage: 157 → 167.
Ability 1: Eagle Eye
Magic damage equal to physical damage: 40/48/56/64/72/80 (+0.55 AD) → 50/58/66/74/82/90 (+0.55 AD) (can critically strike).
Ability 2: Penetrating Shot
Physical damage: 180/210/240/270/300/330 (+1.0 AD) → 275/335/395/455/515/575 (+0.6 AD).
[Removed] The arrows lose 20% damage for each enemy hit, up to 40% damage loss.
[Added] Each enemy hero hit increases movement speed by 20% for 1 second.
Ability 3: Arrow of Chaos
[Removed] Movement speed increased by 30% for 2 seconds.
Passive ability: Fierce Shot
Damage of each shot: 75 (+4 per level) (+0.4 AD) → 75 (+6 per level) (+0.4 AD).
Ability 3: Savage Potion
Percentage of damage based of max HP: 4%/5%/6% → 3%/4%/5% (fixed a bug in which this percentage will not grow).
Ability 3: Canned Laughter
Physical damage: 440/560/680 (+2.4 AD) → 530/715/900 (+2.4 AD).
Ability 1: Thief’s Mark
Cooldown: 11/10.2/9.4/8.6/7.8/7 → 10/9.4/8.8/8.2/7.6/7.
Ability 3: Chain Hammer Cyclone
Cooldown: 36/30/24 → 30/25/20.
Ability 1: Piercing Gaze
Physical damage: 125/210/295/380/465/550 (+0.2 AD) → 140/210/280/350/420/490 (+0.2 AD).
Ability 1: Death Rift
Physical damage: 190/214/238/262/286/310 (+1.0 AD) → 175/200/225/250/275/300 (+1.0 AD).
Additional physical damage: 85/97/109/121/133/145 (+1.5 AD) → 175/200/225/250/275/300 (+1.3 AD).
Ability 2: Death’s Flurry
Cooldown: 8/7.2/6.4/4.6/4.8/4 → 5.
Passive ability: Bite
Physical damage: 100 (+1.0 additional AD) → 80 (+1.0 additional AD).
Ability 1: Terrifying Plague
Physical damage: 410/465/520/575/630/685 (+1.6 additional AD) → 360/420/480/540/600/660 (+1.5 additional AD).
Percentage of magic damage based on max HP: 10 (+0.02 additional AD)% → 8 (+0.02 additional AD)%.
Passive ability: Rift
Attack damage bonus: 5% → 24 (+3 every 2 levels).
Ability 2: Wailing Blade
Physical damage: 320/360/400/440/480/520 (+2 AD) → 350/395/440/485/530/575 (+2.1 AD).
Ability 3: Dark Knight
[Added] Cannot be selected during flight if this ability is activated again while invisible.
Passive ability: Scattershot
Percentage of damage dealt to structures based on attack damage: 80% → 100%.
Ability 1: Charged Shot
Storage time for enhanced normal attacks: 1.5 sec → 4 sec.
Passive ability: Fighting Spirit
Movement speed bonus when switching between environments: 40% for 1 sec → 50% for 0.5 sec.
Ability 1: Jungle Strike
Slash damage: 150 – 300 (+0.8 AD) → 125 – 275 (+0.8 AD).
Magic damage from normal attacks: 25 – 150 → 10 – 135.
Adjusted the judgment of Ability 1 in the various forms to maintain consistency with the effects.
Ability 2: Retaliate
Physical damage dealt from counterattack: 200 – 450 (+1.2 AD) → 200 – 425 (+1.0 AD).
[Added] Physical damage when on land: 200 – 450 (+1.2 AD) → 225 – 475 (+1.5 AD).
Ability 1: Wild Charge
Cooldown: 12/11.6/11.2/10.8/10.4/10 → 10/9.6/9.2/8.8/8.4/8 sec.
Ability 2: Wild Stomp
[Added] Double damage to jungle monsters.
[Added] The cooldown of this ability is also reduced by 0.3 seconds every time it hits a jungle monster.
Percentage of damage reduction: 15/18/21/24/27/30% → 25/30/35/40/45/50%.
Ability 1: Sword & Shield
Maximum damage to jungle monsters: 100 → 1000.
Ability 2: Tail Sweep
Increased attack speed: 50% → (100/120/140/160/180/200)%.
[Added] Life steal for 3 seconds: (10/12/14/16/18/20)%.
Duration of increased attack speed and life steal: 5 sec → 3.5 sec.
Cooldown: 9/8.6/8.2/7.8/7.4/7 → 8/7.7/7.4/7.1/6.8/6.5.
Ability 3: Dragon’s Wrath
Additional true damage: 80/130/180 (+0.4 AD) → 70/110/150 (+0.35 AD).
[Removed] 20% damage reduction.
Cooldown: 24/20/16 → 24/22/20.
Ability 2: Rampage
Cooldown: 15/14/13/12/11/10 → 13/12.4/11.8/11.2/10.6/10.
Mana cost: 80/90/100/110/120/130 → 75/80/85/90/95/100.
Ability 3: Earth Splitter
Cooldown: 40/35/30 → 36/33/30.
Mana cost: 150/180/210 → 120/140/160.
Passive ability: Natural Affinity
HP recovered per second: 80 (+15 per level) → 45 (+18 per level).
Ability 1: Wicked Thorns/Redwood Rush
Physical damage: 270 (+40 per level) (+0.8 AD) → 250 (+50 per level) (+0.8 AD).
Cooldown: 5/4.7/4.4/4.1/3.8/3.5 → 6/5.5/5/4.5/4/3.5.
Ability 2: Branching Out
Physical damage: 340 (+45 per level) (+0.85 AD) → 285 (+55 per level) (+0.95 AD).
Ability 1: Wild Fire
[Added] Damage and healing are doubled within 2.5 seconds of activation.
Magic damage: 35/45/55/65/75/85 (+0.16 AP) → 20/26/32/38/44/50 (+0.14 AP).
Ability 3: Agnie’s Grasp
Control time fixed at 2.5 seconds → Control time between 1.5 – 2.5 seconds. The closer it is, the longer the duration.
Cooldown: 45/40/35 → 40/36/32.
Growth max HP: 278.3 → 328.3.
Passive ability: Attack damage bonus for each 1% of max HP lost: 2 – 5 (increases with level) → 3 – 6 (increases with level).
Passive ability: Plunder
HP regen: 2% of lost HP → 2% of lost HP (+0.15 additional AD bonus).
Ability 1: Cleave
HP regen for each hero hit: 6% of lost HP → 6% of lost HP (+0.3 additional AD bonus).
It was year 220 of the Dark Era. The Lord of Darkness suffered an unexpected defeat, and the demoralized forces of the Magic Abyss made a full retreat. With the help of his lover Veera, Maloch, gathered the remaining soldiers and bolstered his forces. He finally scared the other lords into submission to become the new Lord of the Abyss.
To show the majesty befitting of the Lord of the Abyss, we’ve completely overhauled Maloch’s appearance, background story and hero title in the new version. The new Maloch will have an appearance that’s more befitting of his status. Players can also read his new background story to learn about his courage and fearlessness in the great war that took place thousand years ago.
As an Easter egg, Maloch’s lover, The Soul Harvester Veera will also have some adjustments to her background story in the new version. This famed couple actually met and fell in love thousands of years ago.
Ability 1: Guardian Mode
Duration of increased movement speed: 5 sec → 3 sec.
Ability 2: Crash Mode
Ability cast forward swing is shortened by 0.15 seconds.
Ability 3: Exterminate
[Added] Each spin also deals a temporary knockback effect to enemy units (ineffective against towers).
Ability 3: Liftoff
Physical damage: 600/800/1000 (+1.0 AD) → 700/950/1200 (+2.0 bonus AD).
Passive ability: Ravenous Beasts
[Added] When Arum is in the brush and not in the enemy’s vision, the ravenous beasts summoned by Arum cannot be seen by the enemy.
Base movement speed: 390 → 380.
Unique Passive: 25% life steal → 25% life steal.
Due to the changes made to The Beast, Arena of Valor has also adjusted the magic life steal percentage of the following heroes and equipment:
All of the life steal percentages of Valhein’s magic damage have been adjusted from 100% to 50%.
Magic life steal percentage of Valhein’s ultimate: 50% → 35%.
Life steal percentage of Tel’annas’ Ability 1’s magic damage has been adjusted from 100% to 50%.
Magic life steal percentages of Heart of Incubus, Mantle of Ra and Leviathan have been adjusted to 25%.
Magic life steal percentage of Blitz Blade has been adjusted to 35%.
Amulet of Longevity
Price: 2680 → 1980.
Crafting items: Greaves of Protection + Ring of Vitality + Ring of Vitality → Greaves of Protection + Necklace of Vitality + Talisman of Strength.
HP Regen +100/5 sec → HP Regen +50/5 sec.
HP +1700 → HP +1800.
[Removed] Unique Passive: Heal +20%.
[Removed] Unique Passive: Max HP +10%.
[Added] Unique Passive: Restores 2% of max HP and 1% of max mana every second after exiting combat.
This item has been removed.
Price: 1820 → 1900.
Crafting items: Necklace of Vitality + Short Sword + Short Sword → Greaves of Protection + Light Armor + Light Armor.
Attack Damage +60 → Armor +200.
HP +1000 → HP +1200.
HP +800 → HP +1000.
Percentage of shield points based on max HP: 10% → 12%.
Attack Damage +40 → Attack Damage +60.
Bow of Slaughter
Price: 2400 → 2330.
The Snow Festival login and lobby music was composed by the Hexany team.
Added hero dance sound effects.
Adjusted the voice playback of heroes within matches so that the ultimate sound effects are more obvious during team fights.
Music that matches the Snow Festival atmosphere has been added in matches.
Fixed a bug in which Maloch is unable to use talents while Cleave is being cast.
Fixed a bug in which Elsu is able to hit units outside of attack range when a normal attack does not hit.
Fixed a bug in which the storage and charge time of Elsu’s Ability 1 does not match with the ability description.
Fixed a bug related to Elsu’s vision.
Fixed a bug in which Chaugnar is unable to free himself from Slow inflicted by some hero abilities.
Fixed a bug in which the percentage value based on the target’s max HP of Slimz’s ultimate does not grow.
Fixed a bug in which using talents will not interrupt recall.