The Flash deals additional damage when both dashes of the Super Speed hit, so you can do some serious damage if you plan ahead and time it right with Sonicboom.
Sonicboom (Passive): Every time The Flash moves 4 units, he will receive one stack of speed force. Upon reaching 10 stacks, The Flash will activate the speed force, strengthening his next normal attack while dashing forward. He also temporarily reduces his target’s movement speed and deals magic damage. When he hits his target, he gains a shield.
Super Speed (1st Ability): After a short charge up, The Flash dashes forward, dealing magic damage to all enemies in his path. The Flash cannot be controlled while dashing and can cancel the dash by using another ability.
When The Flash reaches his destination, he can activate the skill again to return to where he started, dealing magic damage. Enemies damaged by the initial dash are dealt an additional magic damage.
Mach Punch (2nd Ability): The Flash channels the speed force and punches an enemy 5 times within 0.8 seconds, dealing magic damage every time. The last punch deals double damage and when it hits an enemy, grants The Flash an 80% movement speed increase that weakens over 2 seconds.
Cyclone (Ultimate): The Flash takes off in a circle and creates a cyclone, dealing magic damage to surrounding enemies for few seconds. While he is generating the cyclone, The Flash cannot be targeted by abilities and can move the cyclone’s position at 40% of his movement speed. 2 seconds later when The Flash stops, the vacuum from the cyclone pulls in surrounding enemies, dealing magic damage.
Barry Allen was always moving a mile a minute—no one could ever get him to slow down. That changed the day his mother was murdered. Once a hyperactive kid who drove his teachers crazy, Barry’s energy was harnessed into a single-minded focus to find his mother’s true killer. His drive for justice led to a career as a forensic scientist, and he was completely absorbed by his work.
When a freak lightning bolt hit his lab, Barry was imbued with the power of super-speed, becoming the Flash. Now, he races up buildings, across oceans, and around the world to stop those who transgress against justice. With his ability to run at near light-speeds, Barry has discovered the ultimate adrenaline rush. Through determination and concentration, the Flash has been able to learn how to phase through objects, create sonic booms with the snap of his fingers—and never lose a race.
But the Flash’s abilities were put to the ultimate test by an unexpected event. As he attempted to save a group of children from a school fire, the Flash pushed his abilities to the limit, moving so fast that he approached the horizon of the speed of light. As part of his successful rescue of the children, the Flash tapped into the very heart of the Speed Force—the mysterious extra-dimensional energy that powered his abilities—and found himself swept into the Speed Force itself.
Awash in the flowing, morphing, hyper dimensional currents of the Speed Force, the Flash catapulted through several alternate realities, until he found himself in a magical land called Athanor. At first, the Flash lamented being marooned in this perilous realm, but soon discovered that where the Speed Force is concerned, there are no coincidences. In Athanor, the Flash discovered that the Speed Force was being syphoned into Athanor by one of the Lokheim generals—resulting in the catastrophe that kept him trapped in Athanor.
The Flash has joined up with the rest of the Justice League members to uncover the mysteries of Athanor and restore the Speed Force. As he embarks on his quest, the Flash may uncover the true nature of his abilities and this discovery will have ramifications not only for his own abilities, but for all the speedsters who have ever merged with the Speed Force.